An introduction to pmemobj (part 1) - accessing the persistent memory

An introduction to pmemobj (part 1) - accessing the persistent memory

In the previous post, you learned a little bit about the general concept of the persistent memory programming model, now it’s time to start the coding ;) Memory pools If you’ve read the overview you know that persistent memory is exposed by the OS as memory-mapped files, we call them …

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An introduction to pmemobj (part 0) - new programming model

An introduction to pmemobj (part 0) - new programming model

The aim of this tutorial series is to introduce you to programming with persistent, byte-addressable memory using the pmemobj library. We will go over all the available features, implement an example application and learn something about the inner workings of libpmemobj. If you haven’t read …

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Type safety macros in libpmemobj

Type safety macros in libpmemobj

The PMEMoid plays the role of a persistent pointer in a pmemobj pool. It consist of a shortened UUID of the pool which the object comes from and an offset relative to the beginning of the pool: typedef struct pmemoid { uint64_t pool_uuid_lo; uint64_t off; } PMEMoid; Operating on such persistent …

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Implementing (simple) MySQL storage engine with libpmemobj

Implementing (simple) MySQL storage engine with libpmemobj

The focus of the pmemobj library, like the name suggests, is storing objects on a persistent medium. A different, but very common, approach of doing exactly the same is to use a database with a specialized interface to manipulate the collection of data. MySQL is one such database, it processes SQL …

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Using the Block Translation Table for sector atomicity

Using the Block Translation Table for sector atomicity

Persistent memory based storage is able to perform IO at byte (or more accurately, cache line) granularity. However, we often want to expose such storage as traditional block devices. The block drivers for persistent memory will do exactly this. However, they do not provide any atomicity guarantees. …

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